![]() ![]() Scales dramatically better than previously available tools. On multiple benchmark families, our prototype We evaluate our prototype implementation onĪ range of different games. If the game is won by the safety player, it is a permissive strategy thatĬompletely avoids a single subgoal. This is a strategy that progresses through the subgoals towards the final goal If the game is won by the reachability player, Our approach allows us to infer winning strategies that are These necessary sets of moves and recursively slice the game along these Slices of the game that the reachability player necessarily needs to pass Technique for solving these games is based on the notion of subgoals, which are ![]() Model a wide array of problems arising, e.g., in program synthesis. ![]() Games represented by logical constraints. There are multiple click points on the screen and you have to figure. Authors: Christel Baier, Norine Coenen, Bernd Finkbeiner, Florian Funke, Simon Jantsch, Julian Siber Download PDF Abstract: We present a causality-based algorithm for solving two-player reachability Causality: This stickman game dubbed Causality has a cause and effect based game play. ![]()
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